Christopher Vedlund Graphics & Gameplay Programmer

Specialization

Procedural Animations Using Inverse Kinematics

I developed an inverse kinematics solver using the FABRIK algorithm and used it to replicate Uncharted 4’s subtle hand animations in my custom DirectX 11 game engine.

Group Projects

Finders Keepers

Travel through time, and with the power of a handy zapper, outsmart and outrun your alien pursuer.

Ghost in the Shield

Pursued and dismembered by the corrupt police force, you find a talking prosthetic shield-arm and forge a symbiotic alliance to topple your dystopian city from the ground up by deflecting, attacking and navigating platforms all the way to the top.

Spite: Decrepit Depths

Play as a capable but underestimated spellcasting scholar who will stop at nothing in her pursuit for knowledge; no matter if the undead await in the Decrepit Depths...

B.O.O.M

Clear the bio-nuclear research facility overtaken by robot scientists. Gun them down before they launch a ballistic missile that will exterminate all of humanity.​

Hobby Projects

GMTK 2024: Grapple Ascent

You are a mechanicly engineered Yo-Yo built specificly by a foreign civilization to scale an infinietly reaching mountain.

Zengine

I built my own C++ game engine with DirectX, starting in the Applied Graphics Programming course at TGA and later continuing as a personal project.