Christopher Vedlund Game programmer Home FABRIK Group Projects Hobby Projects About Me

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Grapple Ascent
During this game jam the theme were built to scale, my team interpreted with making a jojo whos built to scale a mountain. But a finite mountain is no fun, so we made it infinite.

My Contributions
  • Tower Generation
  • And more!


Project Specifications
Team Size: 5
Theme: Built to Scale
Reference: Getting Over It
Duration: 3 Days
Speed: 100%
Tower Generation
The tower generation is simple but dynamic. It begins by creating the main tower piece with a random orientation, based on a min-max range from the biome. This ensures that each tower feels unique. After that, flying boulders and stones are placed around the mountain, forming natural climbing paths. These features not only make the terrain more engaging but also provide strategic routes for the player to navigate the tower more easily.

Though the tower generation lacks checks to ensure that stones aren't generated too close to each other, which could potentially create an impassable segment, we found that the likelihood of this happening is minimal. After multiple players tested the game on itch.io, we concluded that the chances of generating an impossible segment were small enough not to significantly affect the overall gameplay experience.
I am part of The Game Assembly’s internship program. As per the agreement between the Game Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.
Location Stockholm, Sweden Järfälla 177 47
Contact vedlundchristopher@gmail.com (+46) 768-68 61 70
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