Christopher Vedlund

Gameplay • Engine • Tools Programmer


HIGHLIGHTS

2

Eclipsed Game Engine

Custom game engine developed in C++.

Implemented compile-time reflection system, live code iteration with hot-reload capabilities, a high-performance asset pipeline and lots of other things.


C++

Python

CMake

OpenGL

ImGui

RapidJson

Cereal

FMOD

DiscordSDK

Custom Engine

August 2025 - Ongoing

SOLO

Procedural Animation using FABRIK

As part of The Game Assembly's specialization course I wanted to recreate Uncharted 4's procedural hand animations in my custom graphics engine.


C++

FABRIK

Premake

DX11

ImGui

Nlohmann

Custom Engine

February 2025 - April 2025

3

Advertisement Integration & Firebase

Added free-to-play monetization to four of ION's existing titles. Integrated Google AdMob for ads across all four games. Was supposed to migrate multiplayer from AWS to Firebase, but was moved to another project.


Unity

C#

Google Admob

Firebase

October 2025 - April 2026

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