2
Custom game engine developed in C++.
Implemented compile-time reflection system, live code iteration with
hot-reload capabilities, game-client buildable from the editor, a high-performance asset
pipeline and lots of
other things.
C++
Python
CMake
OpenGL
ImGui
RapidJson
Cereal
FMOD
DiscordSDK
Custom Engine
August 2025 - Ongoing
SOLO
As part of The Game Assembly's specialization course I wanted to recreate Uncharted 4's procedural hand animations in my custom graphics engine.
C++
FABRIK
Premake
DX11
ImGui
Nlohmann
Custom Engine
February 2025 - April 2025
3
Added free-to-play monetization to four of ION's existing titles. Integrated Google AdMob for ads across all four games. Was supposed to migrate multiplayer from AWS to Firebase, but was moved to another project.
Unity
C#
Google Admob
Firebase
October 2025 - April 2026
I am a programmer focused on gameplay, engine, graphics and tools development. Beyond these areas, I always strive to learn new things and continue improving as a developer.
I enjoy building systems from the ground up and understanding how different parts of a game work together. I'm especially interested in solving technical problems, experimenting with new ideas and creating tools and systems that improve the development process.
If you'd like to know me more →